Data pack 5

Address(*) sizeData
38000 -> 3D442-Sound sample pack 2-
3D551 -> 3EAD0 (**)1580Koopa Beach 2 track layout-
3EAD1 -> 3EFFE (**)52ERainbow Road track layout-
3EFFF-Unused space-
3F000 -> 3F001-GV title animation pointer-
3F002 -> 3F003-MC title animation pointer-
3F004 -> 3F005-DP title animation pointer-
3F006 -> 3F007-CI title animation pointer-
3F008 -> 3F009-VL title animation pointer-
3F00A -> 3F00B-KB title animation pointer-
3F00C -> 3F00D-BC title animation pointer-
3F00E -> 3F00F-RR title animation pointer-
3F010 -> 3F015-No animation routine-
3F016 -> 3F022-Tile oscillation routine-
3F023 -> 3F029-Tile scroll routine-
3F030 -> 3F03C-Tile oscillation routine-
3F03D -> 3F049-Tile #73 scroll routine-
3F04A -> 3F056-Tile cycle (Tiles #0,#1,#2) & (Tiles #3,#4,#5) routine-
3F057 -> 3F05C-Ghost Valley background tile cycle routine-
3F058 -> 3F05C-Address to the Ghost Valley background tileset, for the animated ghosts
(3F058 = byte 1, 3F05B = byte 3, 3F05C = byte 2)
-
3F05D -> 3FFBF-Credits screen data (!)-
40000 -> 40593 (*)594Common road gfx (4bpp rev)
(tiles that are shared across all themes:
option blocks, speed boost arrows,
border blocks, jump things, oil pool and coin)
40594 -> 4117E (*)BEBItem sprites
4117F -> 41EBA-Track color palettes-
41EBB -> 41FCE (*)114Rainbow Road road gfx (4bpp rev)
41FCF -> 41FFF-Unused space-