Data pack 2 / General and functional data

AddressData
Unknown data (!)
848E -> 849DColor palette used by each driver
(Altering these won't affect the palettes used when characters are squashed or in the trophy sequence)
874D -> 874EChange these 2 bytes from B0 89 to EA EA to disable the demo that plays at the end of the title screen.
8F23 -> 8F24Which character uses the special graphic routine (Luigi)
(Note 2: Change 8F25 from BNE to BRA (D0 to 80) to disable this. You will also have to change Luigi's value in the table at 9080.)
8F30 -> 8F31Which character's sprite Luigi copies when far away/shrunken (from table at 9080)
9043 -> 9044Luigi's body (all angles except for full front/back)
905C -> 905DLuigi's body (full front/back)
9071 -> 907FDriver slot pointers (player select screen)
(doesn't change who is actually selected)
9080 -> 908FDriver sprite pointers for each character (player select screen)
9090 -> ????Drivers tile layout
(9090 -> 90AF = 100% size frames, from back to front)
Unknown data (!)
B81E -> B81FBright wheel flashing color (1/2)
Unknown data (!)
B82F -> B830Dark wheel flashing color (2/2)
B837 -> B846This appears to be related to palettes somehow. (look at the upper nybble of every even byte)
Unknown data (!)
E7D8 -> E889Drivers and track objects tile position
Unknown data (!)