Address | Data |
---|---|
Unknown data (!) | |
848E -> 849D | Color palette used by each driver (Altering these won't affect the palettes used when characters are squashed or in the trophy sequence) |
874D -> 874E | Change these 2 bytes from B0 89 to EA EA to disable the demo that plays at the end of the title screen. |
8F23 -> 8F24 | Which character uses the special graphic routine (Luigi) (Note 2: Change 8F25 from BNE to BRA (D0 to 80) to disable this. You will also have to change Luigi's value in the table at 9080.) |
8F30 -> 8F31 | Which character's sprite Luigi copies when far away/shrunken (from table at 9080) |
9043 -> 9044 | Luigi's body (all angles except for full front/back) |
905C -> 905D | Luigi's body (full front/back) |
9071 -> 907F | Driver slot pointers (player select screen) (doesn't change who is actually selected) |
9080 -> 908F | Driver sprite pointers for each character (player select screen) |
9090 -> ???? | Drivers tile layout (9090 -> 90AF = 100% size frames, from back to front) |
Unknown data (!) | |
B81E -> B81F | Bright wheel flashing color (1/2) |
Unknown data (!) | |
B82F -> B830 | Dark wheel flashing color (2/2) |
B837 -> B846 | This appears to be related to palettes somehow. (look at the upper nybble of every even byte) |
Unknown data (!) | |
E7D8 -> E889 | Drivers and track objects tile position |
Unknown data (!) |