Data pack 5 / Credits screen data

AddressData
Unknown data (!)
3F7F0 -> 3F7FFTable that defines where the text for each of the jobs below starts
(ie: first job text starts at 00, second one starts at 24, etc)
3F800 -> 3F823"EXECUTIVE PRODUCER" (backward, ie the 1st letter is R, 2nd E, 3rd C, etc)
3F824 ->3F833"PRODUCER" (backward)
3F834 ->3F849"PROGRAMMERS" (backward)
3F84A ->3F863"C.G. DESIGNERS" (backward)
3F864 ->3F881"SOUND COMPOSERS" (backward)
3F882 ->3F899"ILLUSTRATORS" (backward)
3F89A ->3F8B3"MANUAL EDITOR" (backward)
3F8B4 ->3F8C5"DIRECTORS" (backward)
3F8C6 ->3F8D5Table that defines how much of the job letters are displayed, from right to left
3F8D6 ->3F8E5Table that defines the horizonal position of each job text
3F8E6 ->3F8F5Table that defines the vertical position of each job text
(defaults: 80 = bottom, 10 = top)
3F8F6 ->3F906Table that defines where the text for each of the names below starts
(works the same way as the job table at 3F7F0,
but numbers must be even due to the twice bigger letters)
3F906 ->3F925"HIROSHI YAMAUCHI"
3F926 ->3F945"SHIGERU MIYAMOTO"
3F946 ->3F961"KENJI YAMAMOTO"
3F962 ->3F97B"HAJIME YAJIMA"
3F97C ->3F995"MASATO KIMURA"
3F996 ->3F9A9"NAOKI MORI"
3F9AA ->3F9C9"TADASHI SUGIYAMA"
3F9CA ->3F9DD"TARO BANDO"
3F9DE ->3F9ED"SOYO OKA"
3F9EE ->3FA0D"YOSHIAKI KOIZUMI"
3FA0E ->3FA27"MIE YOSHIMURA"
3FA28 ->3FA41"YOICHI KOTABE"
3FA42 ->3FA5D"ATSUSHI TEJIMA"
3FA5E ->3FA5F"O" (used for a little effect with the name below)
3FA60 ->3FA79"HIDEQUI KONNO"
3FA7A ->3FA99"TADASHI SUGIYAMA"
3FA9A ->3FAA9Table related to all 8 credit text screens (?)
Unknown data (!)
3FC8D -> 3FC8ETop left part of the T of the "THANK YOU"
Unknown data (!)
3FD9B -> 3FDAEDonkey display data (final ola) (3FD9E/3FD9F = Donkey's jumping bottom half tcp)
3FDB0 -> 3FDC3Yoshi's display data (final ola) (3FDB3/3FDB4 = Yoshi's jumping bottom half tcp)
3FDC5 -> 3FDE5Princess' display data (final ola) (3FDC8/3FDC9 = Princess' jumping bottom half tcp)
3FDE7 -> 3FDFDBowser's display data (final ola) (3FDEA/3FDEB = Bowser's jumping bottom half tcp)
Unknown data (!)
3FF25 -> 3FF26Top left part of the T of the "THE END" (wrongly colored in the original game)
Unknown data (!)
3FF6A -> 3FF79"THANKYOU"
3FF7A -> 3FF89Defines where each of the "THANK YOU" letters fall
3FF8A -> 3FF95Defines where each of the "THE END" letters appear
3FF96 -> 3FFA1"THEEND"