Address | (*) size | Data | |
---|---|---|---|
48000 -> 481C8 (*) | 1C9 | Loser disappearance cloud sprite | |
481C9 -> 48F69 (*) | DA1 | Mario Circuit road gfx (4bpp rev) | |
48F6A -> 49C18 (*) | CAF | Bowser Castle road gfx (4bpp rev) | |
49801 -> 49C18 (*) | 419 | Title music | - |
49C19 -> 49E71 (*) | 259 | Dust cloud sprite | |
49E72 -> 49E8F | - | Unused space | - |
49E90 -> 49F77 | - | Demo recorded input Toad | - |
49F78 -> 49FFF | - | Demo recorded input Princess | - |
4A000 -> 4C7FF | - | Luigi driver sprite + Nintendo startup logo | |
4C800 -> 4CC39 (*) | 43A | Koopa Beach music | - |
4CC3A -> 4CFAE (*) | 375 | Bowser Castle music | - |
4CFAF -> 4D4D5 (*) | 527 | Choco Island music | - |
4D4D6 -> 4D4FF | - | Unused space | - |
4D500 -> 4D5B6 | - | Unknown data (!) | - |
4D5B7 -> 4D5C6 | - | Koopa Beach tide animation - Color set to use for each frame (1 byte per frame, 16 frames; each byte is an index to the table at 4D5C7, e.g. 00=color set 1, 05=color set 2, 0A=color set 3, etc.) | - |
4D5C7 -> 4D5F8 | - | Koopa Beach tide animation - Color sets for unique frames of the tide animation (5 bytes per color set, 10 sets; each byte is an index to the table at 4D5F9, e.g. 00 is the dark blue water color, 08 is the lighter sand color) | - |
4D5F9 -> 4D608 | - | Colors used in the Koopa Beach tide animation | - |
4D609 -> 4DACE | - | Unknown data (!) | - |
4DACF -> 4DB92 | - | Object zone data (10 bytes per track, 1-5: front-view zones, 6-10: rear-view zones) Track order: 1, 5, 10, 15, 6, 12, ?, 4, 9, 14, 20, 2, 8, 16, 13, 19, ?, 17, ?, 11 | - |
4DB93 -> 4DBBA | - | Index table to object zone data (2 bytes per track, absolute address: 4 + byte 2 + byte 1) | - |
4DBBB -> 4DD1C | - | Unknown data (!) | - |
4DD1D -> 4DEFD | - | Ghost Valley Pillar coordinates | - |
4DEFE -> 4F23C | - | Unknown data (!) | - |
4F23D -> 4F2AC | - | Track overlay pattern addresses (56 patterns, 2 bytes each, address prefixed with 4) | - |
4F2AD -> 4F383 | - | Track overlay patterns (referenced by addresses above) | - |
4F384 -> 4F38B | - | Track overlay sizes (4 sizes, 2 bytes each) | - |
4F38C -> 4F423 | - | Unknown data (!) | - |
4F424 -> ????? | - | Player and cup selection screen data (!) | - |
50000 -> 50C44 (*) | C45 | Donut Plains road gfx (4bpp rev) | |
50C45 -> 51635 (**) | 9F1 | Mario Circuit 2 track layout | - |
51636 -> 51FC2 (*) | 98D | Koopa Beach road gfx (4bpp rev) | |
51FC3 -> 51FFF | - | Unused space | - |