Data pack 8 / Player and cup selection screen gfx (2bpp) & layout
Starting address: 70B29
Original compressed size: E53

AddressData
Player selection screen
0000 -> 07FFBG1 layout (foreground)
0800 -> 10BFBG2 scrolling layout ("Choose your driver....")
10C0 -> 17FFUnknown data
1800 -> 27FFBG3 scrolling layout (grass and sky)
2800 -> 29FFColor palettes
2800 -> 283F: BG1 layer palettes
2840 -> 287F: BG2 layer palettes
2880 -> 28BF: BG3 layer palettes
28C0 -> 28FF: More color palettes
2900 -> 297F: Driver palettes
2A00 -> 2EFFTile graphics (2bpp)
Cup selection screen
2F00 -> 36FFBackground layout
3700 -> 387FColor palettes
3900 -> 3FFFTile graphics (2bpp)

Tip: Add 20 to a color palette pointer to make the tile appear above the superior layer.
Example - color palette pointers: 00 -> 20, 13 -> 33, 1F -> 3F...

Effect:
BG1: makes the tile appear above the sprite layer (drivers).
BG2: makes the tile appear above the BG1 layer.
BG3: makes the tile appear above the BG4 layer.