1E6BD | Common tile graphics offset - upper 8 bits | ||
1E6C0 -> 1E6C1 | Common tile graphics offset - lower 16 bits | ||
1E749 -> 1E74B | Address to track indexes | ||
Unknown data (!) | |||
1EB4B -> 1EB5A | Tile type index for each theme (2 bytes per theme) (Tile type data is at 7FDBA) | ||
1EB5B -> 1EBA2 | Track map address index (3 bytes each) To have the hex address equivalent, read the 3 bytes backward, removing the 1st character of the 3rd byte. Example, Mario Circuit 3: pointer = 008086, hex address = 68000 1EB5B -> 1EB5D = Mario Circuit 3 1EB5E -> 1EB60 = Ghost Valley 2 1EB61 -> 1EB63 = Donut Plains 2 1EB64 -> 1EB66 = Bowser Castle 2 1EB67 -> 1EB69 = Vanilla Lake 2 1EB6A -> 1EB6C = Rainbow Road 1EB6D -> 1EB6F = Koopa Beach 2 1EB70 -> 1EB72 = Mario Circuit 1 1EB73 -> 1EB75 = Ghost Valley 3 1EB76 -> 1EB78 = Bowser Castle 3 1EB79 -> 1EB7B = Choco Island 2 1EB7C -> 1EB7E = Donut Plains 3 1EB7F -> 1EB81 = Vanilla Lake 1 1EB82 -> 1EB84 = Koopa Beach 1 1EB85 -> 1EB87 = Mario Circuit 4 1EB88 -> 1EB8A = Mario Circuit 2 1EB8B -> 1EB8D = Ghost Valley 1 1EB8E -> 1EB90 = Bowser Castle 1 1EB91 -> 1EB93 = Choco Island 1 1EB94 -> 1EB96 = Donut Plains 1 1EB97 -> 1EB99 = Battle Course 3 1EB9A -> 1EB9C = Battle Course 4 1EB9D -> 1EB9F = Battle Course 1 1EBA0 -> 1EBA2 = Battle Course 2 | ||
1EBA3 -> 1EBBA | Theme road graphics address index (3 bytes each, same as above) 1EBA3 -> 1EBA5 = Ghost Valley 1EBA6 -> 1EBA8 = Mario Circuit 1EBA9 -> 1EBAB = Donut Plains 1EBAC -> 1EBAE = Choco Island 1EBAF -> 1EBB1 = Vanilla Lake 1EBB2 -> 1EBB4 = Koopa Beach 1EBB5 -> 1EBB7 = Bowser Castle 1EBB8 -> 1EBBA = Rainbow Road | ||
1EBBB -> 1EDD2 | Theme color palette address index (3 bytes each, same as above) 1EBBB -> 1EBBD = Ghost Valley 1EBBE -> 1EBC0 = Mario Circuit 1EBC1 -> 1EBC3 = Donut Plains 1EBC4 -> 1EBC6 = Choco Island 1EBC7 -> 1EBC9 = Vanilla Lake 1EBCA -> 1EBCC = Koopa Beach 1EBCD -> 1EBCF = Bowser Castle 1EBD0 -> 1EBD2 = Rainbow Road | ||
1EBD3 -> 1EBEA | Track object graphics address index (3 bytes each, same as above) 1EBD3 -> 1EBD5 = Ghost Pillar 1EBD6 -> 1EBD8 = Pipe (Mario Circuit, Donut Plains) 1EBD9 -> 1EBDB = Monty Mole 1EBDC -> 1EBDE = Piranha Plant 1EBDF -> 1EBE1 = Pipe (Vanilla Lake) 1EBE2 -> 1EBE4 = Cheep-Cheep 1EBE5 -> 1EBE7 = Thwomp (Bowser Castle) 1EBE8 -> 1EBEA = Thwomp (Rainbow Road) | ||
1EBEB -> 1EC02 | Track background graphics address index (3 bytes each, same as above) 1EBEB -> 1EBED = Ghost Valley 1EBEE -> 1EBF0 = Mario Circuit 1EBF1 -> 1EBF3 = Donut Plains 1EBF4 -> 1EBF6 = Choco Island 1EBF7 -> 1EBF9 = Vanilla Lake 1EBFA -> 1EBFC = Koopa Beach 1EBFD -> 1EBFF = Bowser Castle 1EC00 -> 1EC02 = Rainbow Road | ||
1EC03 -> 1EC1A | Track background layout address index (3 bytes each, same as above) 1EC03 -> 1EC05 = Ghost Valley 1EC06 -> 1EC08 = Mario Circuit 1EC09 -> 1EC0B = Donut Plains 1EC0C -> 1EC0E = Choco Island 1EC0F -> 1EC11 = Vanilla Lake 1EC12 -> 1EC14 = Koopa Beach 1EC15 -> 1EC17 = Bowser Castle 1EC18 -> 1EC1A = Rainbow Road | ||
1EC1B -> 1EC2E | GP track order index (1 byte each) 1EC1B = Track 1 (Mario Circuit 1) 1EC1C = Track 2 (Donut Plains 1) 1EC1D = Track 3 (Ghost Valley 1) 1EC1E = Track 4 (Bowser Castle 1) 1EC1F = Track 5 (Mario Circuit 2) 1EC20 = Track 6 (Choco Island 1) 1EC21 = Track 7 (Ghost Valley 2) 1EC22 = Track 8 (Donut Plains 2) 1EC23 = Track 9 (Bowser Castle 2) 1EC24 = Track 10 (Mario Circuit 3) 1EC25 = Track 11 (Koopa Beach 1) 1EC26 = Track 12 (Choco Island 2) 1EC27 = Track 13 (Vanilla Lake 1) 1EC28 = Track 14 (Bowser Castle 3) 1EC29 = Track 15 (Mario Circuit 4) 1EC2A = Track 16 (Donut Plains 3) 1EC2B = Track 17 (Koopa Beach 2) 1EC2C = Track 18 (Ghost Valley 3) 1EC2D = Track 19 (Vanilla Lake 2) 1EC2E = Track 20 (Rainbow Road) | ||
Comment | Battle track order index is located at 1C15C | ||
1EC2F -> 1EC46 | Track theme index (1 byte each) 1EC2F = Mario Circuit 3 1EC30 = Ghost Valley 2 1EC31 = Donut Plains 2 1EC32 = Bowser Castle 2 1EC33 = Vanilla Lake 2 1EC34 = Rainbow Road 1EC35 = Koopa Beach 2 1EC36 = Mario Circuit 1 1EC37 = Ghost Valley 3 1EC38 = Bowser Castle 3 1EC39 = Choco Island 2 1EC3A = Donut Plains 3 1EC3B = Vanilla Lake 1 1EC3C = Koopa Beach 1 1EC3D = Mario Circuit 4 1EC3E = Mario Circuit 2 1EC3F = Ghost Valley 1 1EC40 = Bowser Castle 1 1EC41 = Choco Island 1 1EC42 = Donut Plains 1 1EC43 = Battle Course 3 1EC44 = Battle Course 4 1EC45 = Battle Course 1 1EC46 = Battle Course 2 |