Address | Data |
---|---|
59800 -> 59859 | Unknown data |
5985B -> 59878 | Data related to when you get any of the cups |
59879 -> 59882 | Data related to when you get a gold cup |
59883 -> 5988C | Data related to when you get a silver cup |
5988D -> 59893 | Data related to when you get a bronze cup |
59894 -> 598B3 | Unknown data |
598B5 -> 5991B | Data related to the distortion effects used for the big fish (Cheep-Cheep) and "Congratulations" text |
5991D -> 5997F | Unknown data |
59981 -> 599AE | Data that includes pointers to graphics tables (the 'A2 XX XX XX 81' packs, among others) |
599B0 -> 59A7D | Data that is mostly related to the driver head sprites (weirdly organized...) |
59A7F -> 59AE7 | Data that includes color palette pointers |
59AEA -> 59B0B | Big fish display data and stuff |
59B0D -> 59B21 | Champagne bottle data 59B13/59B14 = x/y initial position, 59B19/59B1A = tcp |
59B24 -> 59B55 | Cloud related data |
59B58 -> 59B70 | Cloud related data, specific to the Special Cup Race |
59B73 -> 59BA3 | Unknown data (includes general driver bodies, clouds, cups, big fish etc... data) |
59BA6 -> 59CF8 | Unknown data (includes data related to when you finish under 3rd) |
59CFA -> 59D5B | Unknown data |
59D5E -> 59D76 | Data related to text display |
59D78 -> 59D81 | Data related to the resizing of the big fish as he dumps the cup |
59D82 -> 59D96 | Data related to the falling cup |
59D97 -> 59DF1 | Unknown data, rarely any effect noticed (but some confetti related data around the end) |
59DF2 -> 59E15 | Data related to the big fish display 59DF3/F9DF4 = X/Y animated tail position |
59E17 -> 59EC6 | Data related to the shadow below the big fish 59E2B/59E2C = Color and opacity 59E9B = Vertical position |
59EC9 -> 59ED7 | Color palettes used on the GP results and podium screens |
59ED8 -> 59EDA | Unknown data |
59EDB -> 59EE0 | Gold, silver and bronze cup behavior pointers |
59EE1 -> 59EED | Unknown data (related to big fish and stuff) |
59EF0 -> 59F06 | Defines whose head is on whose body |
59F07 -> 59F12 | Unknown data (color palette related?) |
59F14 -> 59F18 | Data related to the size of the big fish for the gold, silver and bronze cups |
59F19 -> 59F20 | Big fish data |
59F21 -> 59FD2 | Big fish tile layout (animated fish tail part from 5A197 onward) |
59FD3 -> 59FDA | Congratulations text data 59FD3/59FD4 = "1" tcp (right above the Congratulations text) 59FD5/59FD6 = "2" tcp 59FD7/59FD8 = "3" tcp |
59FDB -> 5A035 | Congratulations text tile layout |
5A037 -> 5A0AB | Random data (need to check in detail) 5A040/5A041 = Mushroom cloud tcp 5A042/5A043 = Flower cloud tcp 5A044/5A045 = Star cloud tcp 5A04C -> 5A06B = Big impact sprite tcp (when the big fish gets hit by the champagne cork) |
5A0AC -> 5A0BB | Color palettes to use for characters (unknown) |
5A0BC -> 5A0C3 | Unknown data |
Address | Text |
---|---|
5A0C4 -> 5A0C9 | Class name pointers (2 bytes each) |
5A0CA -> 5A0D3 | "50cc " |
5A0D6 -> 5A0DF | "100cc " |
5A0E2 -> 5A0EB | "150cc " |
5A0EE -> 5A0F5 | Cup name pointers (2 bytes each) |
5A0F8 -> 5A107 | "MUSHROOM" |
5A10A -> 5A115 | "FLOWER" |
5A118 -> 5A11F | "STAR" |
5A122 -> 5A12F | "SPECIAL" |
5A132 -> 5A145 | " CUP RACE " (ends with a line break) |
5A148 -> 5A157 | Driver name pointers (2 bytes each) |
5A15C -> 5A1CB | Driver name texts (Mario, Luigi, Bowser, The Princess, DK Jr., Koopa, Toad, Yoshi) |
5A1CC -> 5A1DF | " WINS THE " |
5A1E2 -> 5A1F3 | " CAME IN " |
5A1FE -> 5A207 | "GOLD." |
5A20C -> 5A219 | "SILVER." |
5A21E -> 5A22B | "BRONZE." |
5A230 -> 5A245 | "GREAT RACE!" |
5A256 -> 5A25D | "4TH " |
5A260 -> 5A267 | "5TH " |
5A26A -> 5A271 | "6TH " |
5A274 -> 5A27B | "7TH " |
5A27E -> 5A285 | "8TH " |
5A288 -> 5A2A9 | "PLACE. TRY AGAIN." |
5A2AE -> 5A30F | "EXCELLENT DRIVING! YOU ARE NOW A SUPER MARIO KART EXPERT." |
Address | Data |
---|---|
5A324 -> 5A32F | Data related to the falling cup |
Address | Data |
---|---|
5A330 -> 5A401 | Mario 5A330 -> 5A333 = Character pointer 5A334 -> 5A347 = Standing frame 5A34A -> 5A35D = Victory frame 5A360 -> 5A401 = Victory animation (when you finish 1st) |
5A404 -> 5A467 | Bowser 5A404 -> 5A407 = Character pointer 5A408 -> 5A40B = Victory animation pointer 5A40C -> 5A423 = Standing frame 5A426 -> 5A43D = Victory frame 5A440 -> 5A467 = Victory animation |
5A476 -> 5A4AB | Princess 5A476 -> 5A479 = Character pointer 5A47A -> 5A491 = Standing frame 5A494 -> 5A4AB = Victory frame |
5A4AE -> 5A54B | Donkey 5A4AE -> 5A4B1 = Character pointer 5A4B2 -> 5A4B9 = Victory animation pointer 5A4BA -> 5A4C9 = Standing frame 5A4CC -> 5A4DB = Victory frame 5A4DE -> 5A54B = Victory animation |
5A54E -> 7A637 | Luigi 5A54E -> 5A551 = Character pointer 5A552 -> 5A565 = Standing frame 5A568 -> 5A57B = Victory frame 5A57E -> 5A637 = Victory animation |
5A63A -> 5A717 | Koopa 5A63A -> 5A63D = Character pointer 5A63E -> 5A641 = Victory animation pointer 5A642 -> 5A655 = Standing frame 5A658 -> 5A66B = Victory frame 5A66E -> 5A717 = Victory animation |
5A71A -> 5A757 | Toad 5A71A -> 5A71D = Character pointer 5A71E -> 5A731 = Standing frame 5A734 -> 5A747 = Victory frame 5A74A -> 5A757 = Victory animation |
5A75A -> 5A794 | Yoshi 5A75A -> 5A75D = Character pointer 5A75E -> 5A76D = Standing frame 5A770 -> 5A77F = Victory frame 5A782 -> 5A794 = Victory animation |
Address | Data |
---|---|
5A796 -> 5A7A4 | Data related to the big fish getting blasted to the mountains |
5A7A6 -> 5A8C6 | Data related to the big fish and the cup, for the gold cup ceremony 5A7A9/5A7AA = Point where the big fish stops to drop the cup 5A7AE/5A7AF & 5A7B3/5A7B4 = Big fish deceleration data 5A7D2 = Vertical position of the cup impact with the winner's head 5A7D3 = Vertical position of the cup landing |
5A8C7 -> 5A922 | Data related to the big fish and the cup, for the silver cup ceremony 5A8CA/5AACB = Point where the big fish stops to drop the cup 5A8CF/5AAD0 & 5A8D4/5A8D5 = Big fish deceleration data 5A8F8 = Vertical position of the cup impact with the winner's head 5A8F9 = Vertical position of the cup landing |
5A923 -> 5A97E | Data related to the big fish and the cup, for the bronze cup ceremony 5A926/5A927 = Point where the big fish stops to drop the cup 5A92B/5A92C & 5A930/5A931 = Big fish deceleration data 5A954 = Vertical position of the cup impact with the winner's head 5A955 = Vertical position of the cup landing |
5A97F -> 5AA83 | Data related to the big fish and the cup, for all 3 ceremonies 5A9E0 = Pointer to the music played after the fish dumps the cup 5A9E1 = Pointer to the sound the fish makes as he dumps the cup 5A9EB = Pointer to the sound as the cup gets dumped 5AA5B = Pointer to the sound the cup makes as it hits the player's head and the ground |
5AA84 -> 5AB66 | Confetti data 5AB43 -> 5AB48 = Blue confetti tcp (3 frames) 5AB49 -> 5AB4E = Orange confetti tcp (3 frames) 5AB4F -> 5AB54 = Yellow confetti tcp (3 frames) 5AB55 -> 5AB5A = White confetti tcp (3 frames) 5AB5B -> 5AB60 = Red confetti tcp (3 frames) 5AB61 -> 5AB66 = Green confetti tcp (3 frames) |
5AB6D -> 5AB8E | More data 5AB89/5AB8A = Little impact sprite tcp (as the cup bumps on the player's head) (the impact sprite is made of 4 tiles but you only define the top left one) |
5AB8F -> 5ABB9 | Cloud data |
5ABBA -> 5AC5C | Data related to the "Congratulations" text (flashing, distortion, position) 5ACF6 = Horizontal position 5ACFB = Vertical position |
5AC5D -> 5AEBB | Text (and stuff) related data 5AD5F -> 5AD81 = Text data when player is a "Super Mario Kart Expert" 5AD82 -> 5ADF7 = Text data when player ranks below 3rd 5AE50 -> 5AEBB = Various data (like character sprite related data) when player ranks below 3rd |
5AEBC -> 5AF83 | Podium character sprite, text etc display and functional data |
5AF83 -> 5AFD3 | Unknown data (podium data mixed with some final ola data) (some large data ranges seemed to have no effect at all, maybe related to other parts of the game, or unused) Final ola (at the end of the credits): 5AF83 -> 5AFB3 = Mario data (5AFA2/5AFA3 = x/y position) 5B0B8 -> 5B0E8 = Bowser data (5B0D7/5B0D8 = x/y position) 5B18B -> 5B1BB = Princess data (5B1AA/5B1AB = x/y position) 5B26F -> 5B29F = Donkey data (5B28E/5B28F = x/y position) 5B37F -> 5B3AF = Luigi data (5B39E/5B39F = x/y position) 5B4C4 -> 5B4F4 = Koopa data (5B4E3/5B4E4 = x/y position) 5B602 -> 5B632 = Toad data (5B621/5B622 = x/y position) 5B781 -> 5B7B1 = Yoshi data (5B7A0/5B7A1 = x/y position) |
5BAD6 -> 5BAE0 | Final ola data |
5BAE1 -> 5BB28 | Final ola character data (2nd and 3rd bytes = jumping order do not swap data between side characters [those who don't jump at first] and the middle ones, else glitches) 5BAE2 -> 5BAE9 = Bowser 5BAEB -> 5BAF2 = Princess 5BAF4 -> 5BAFB = Koopa 5BAFD -> 5BB04 = Mario 5BB06 -> 5BB0D = Luigi 5BB0F -> 5BB16 = Toad 5BB18 -> 5BB1F = Yoshi 5BB21 -> 5BB28 = Donkey |
5BB29 -> 5BB34 | Final ola data |