Address | (*) size | Data | |
---|---|---|---|
58000 -> 59099 | - | Title screen data | - |
5909B -> 597FE | - | Player and cup selection screen data | - |
59800 -> 5BB34 | - | Podium screen data (+ final ola) | - |
5BB35 -> ????? | - | GP results screen data (!) | - |
5C800 -> 5CCFF | - | Object coordinates for all 20 GP tracks (same track order as here) 64 bytes per track (2 bytes per object), first 32 bytes: object (Pipes, Piranha Plants...) coordinates, 12 following bytes: 2P Match Race object coordinates, the rest is blank Note for Match Race objects: the 7th highest bit of the 2nd byte defines whether Chain Chomps move horizontally (0) or vertically (1) And the highest (ie: 8th) bit defines whether the object is a Chain Chomp (0) or a Banana (1) | - |
5CD00 -> 5CFFF | - | Unknown data (!) unused? | - |
5D000 -> 5DBFF | - | Track overlay data for all tracks (same track order as here) 128 bytes per track | - |
5DC00 -> ????? | - | Unknown data (!) | - |
5E770 -> 5EDF4 | - | Position number sprites (They're in a different format than the rest of the game gfx) | - |
60000 -> 60188 (*) | 189 | Chain Chomp sprite | |
60189 -> 60521 (*) | 399 | Ghost Valley road gfx (4bpp rev) | |
60522 -> 60525 | - | Unused space | - |
60526 -> 61E27 | - | Driver AI data | - |
61E28 -> 61F45 (*) | 11E | Menu music | - |
61F46 -> 61F88 (*) | 43 | TAN sign values for the AI to work out the turn of angle for the next CPU point. | - |
61F89 -> 61FFF | - | Unused space | - |